Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.
Alchemists find themselves able to use this newfound weapon to great effect.
Uwagi specjalne: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Jednostka posiada umiejętności leczenia.
Awansuje z: | Eventide Herbalist |
---|---|
Awansuje na: | Eventide Poisoner |
Koszt: | 36 |
PŻ: | 42 |
Ruchy: | 5 |
PD: | 70 |
Poziom: | 2 |
Charakter: | neutralny |
ID | EoS EventideAlchemist |
Zdolności: | leczy +4 |
sztylet sieczna | 7 - 3 wręcz | ||
flaming sword ogień | 10 - 2 wręcz | ||
poisoned dagger sieczna | 4 - 3 na odległość | poison |
Odporności: | |
---|---|
sieczna | 0% |
kłująca | 0% |
obuchowa | 0% |
ogień | 0% |
chłód | 0% |
astralny | 20% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 20% |
Grzybowy gaj | 2 | 50% |
Góry | 3 | 60% |
Głęboka woda | 99 | 20% |
Jaskinia | 2 | 40% |
Las | 2 | 50% |
Nie do przebycia | 99 | 40% |
Nie do przejścia | 99 | 20% |
Piasek | 2 | 30% |
Płaski | 1 | 40% |
Płytka woda | 3 | 20% |
Rafa | 2 | 30% |
Wioska | 1 | 60% |
Wzgórza | 2 | 50% |
Zamarznięty | 3 | 20% |
Zamek | 1 | 60% |